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Thread: 3D fun "Minecraft"like game project, with VenusProject elements

  1. #1
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    Lightbulb 3D fun "Minecraft"like game project, with VenusProject elements

    Hi, I had this in mind for months, and I've never seen something like this idea.

    This is about spreading awarness through having fun, playing different roles, in a massive multiplayer online video game, where we all can "taste" a Resource-Based Economy.

    For those who knows about popular video games: It would be like Minecraft (and maybe GTA, without all the evil part) , but without any Private Properties or Item trade system: from tools and any kind of items, to terrains, water, and all earth resources.

    I am game developer, 26 years old, and I know it is possible to show people how this new world works in a PC, making people "play" different roles.

    The point is that Minecraft let people modify a 3D environment made almost completly by cubes, changing the cube's positions, making all kind of buildings, building tools, making art, etc., and KIDS and ADULTS LOVES IT
    So, what if they do all of this, adding all the elements of the Venus Project, with the need of working together, with more technology available for everyone, quikly simulating a city proposed by the Venus Project?

    There will be a mix of Creativity for Aquitechture, Art, all kind of technology, and all of this would be shared with each player, no matter who they are, without having to previously add people "as friend" just to share things, etc.


    Needless to say, the game would be completly free, including Server and Client, for the purpose of zeitgeist movement.


    I would love to start working on planning it immediatly, if other developers would be interested in joining this project.


    Any suggestions? partners?
    Izon, KeinZeit and Ernest like this.
    Gonza Papa
    Music composser, and Video Games developer

  2. #2
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    There is actually a game like being made with education as a primary purpose. I think you might be better of modding it a bit when it comes out, than creating a whole new game

    It's called Eco

    1. Collaborate to build a civilization, developing technology to stop a meteor collision.
    2. All resources come from a simulated ecosystem, with thousands of plants and animals simulating 24/7.
    3. Everything you do affects the ecosystem, and players can destroy their food supply and world (server-wide permadeath)
    4. Create a player-run government to make decisions as a group, proposing and voting on laws
    5. Use data gathered from the world to propose and vote on laws as a group. Debate with scientific argumentation.
    6. Create a player-run economy that allows you to sell not only good but services in the form of server-enforced contracts (simulating a player driven quest system).
    7. PvP takes the form of a player-run criminal justice system. Breaking the player-made laws can result in arrest and punishment.
    8. Your food level determines your skill-increase rate, making food very important and tying players directly to the ecosystem from which it comes.
    9. A game with goals higher than entertainment. We plan to build it for schools as an augmented classroom world students share. Check out our grant video.

    https://www.kickstarter.com/projects...me/description
    Izon, KeinZeit and Ernest like this.

  3. #3
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    Nice! The game looks great. I am on the kickstarter page.
    But something is unclear, it seems the game will generate profits. No free Client and Server versions?
    Also I think developers doesnt allow me to contribute by coding or making assets, since they are selling access to source code and trello board.

    Is that correct? How can talk with a developer?


    Edit:
    Nevermind, I found they are selling Alpha and Beta. It has nothing to do with my idea. Also Im poor, so I could not even play the game. Still, the ECO idea is fantastic, its more than what I got in mind. Thank you!
    Last edited by gonza papa; 03-16-2016 at 10:47 AM. Reason: I found more information about ECO
    Gonza Papa
    Music composser, and Video Games developer

  4. #4
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    Construction and model reshaping games

    TL;DR: A game with key focus on reshaping 3D objects and driving production machinery would be nice too.

    Since we're on the topic of construction games and such, I find Voxel Quest to be an impressive specimen.

    Computer assisted design programs engineers use to produce 3D models are time-tested tools. A component or an assembly needs to be created as a file which machining software will be able to understand and actually create the physical component you are looking to produce. In my opinion, the downsides of these software include being clunky to use and learn to use, boring to talk about or use in company and mostly a single player experience. In terms of the transition to a resource-based economy, creating an online multiplayer game that answers to those demands would help the public become more engaged in the environment that is producing all their goods.

    If the objects exported from the game are compatible with software which generate G-code or similar numerical control programming language, or the game itself generates sufficiently safe machine code (some machines are quite expensive and you have to have information about the machine itself to proceed :) ) , you will have generated a technical solution that eventually replaces an inferior solution. If the game does not cause any technical problems, the people who own production machinery and are freed from paying expensive machining and modeling software licenses and should have no issue adopting the game. There is a favorable climate for gamification going on, and as long as it's entertaining, the game could ride on the traction generated from demand for entertainment until it starts going into the physical production territory.

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